i am having a problem with the wood texture for the stock, picture number 1 shows the uv layout for the stock, triplaner mapping causes a visible mismatch in the grain direction shown in picture number 2, picture nmber 3 shows the uv projection for the same uv layout, i have tried to change the uv layout as shown in…
I've created this glass material in Substance Painter and have exported the textures using the "Unreal Engine 4 (Packed)" setting. Everything looks good Substance Painter and the UE4 Material view. The material has opacity and roughness values. However, when you view the material in engine. The opacity is working…
My (very small) studio is working on an upcoming 2D mobile card game. It is a horror-themed multiplayer game. We're looking for someone to come into the project as a 2D animator. We would require a combination of 2D sprite animations, keyframe animations and Unity particle effects. Requirements 1. Some experience working…
Hi, this doesn't have to be air conditioner it can be all kind of hard surface prop models, this is just as an example of course so lets stick with air conditioner. So, i would like to know what is the best way to approach game ready props modeling? how to start? 1. should i do subd modeling or just low poly then texture…
Hello everyone! In this project, I want to create a spacecraft compartment with cryogenic capsules. At the same time, I will use only one trim and several tiles. In the previous project, this approach worked well enough, so I intend to use it further. There will be three rooms. Two rooms with cryogenic capsules and medical…
We are currently working on an indie stealth adventure game that involves a ghost which can transform between three different states. The player attempts to escape a haunted mansion with ghosts roaming. When the ghost is patrolling, they are in state 1 (far left). When the ghost is alerted to any noise, they transition to…
After doing my first one I got some critiques and I tried again, here it is: Wireframe/Polycount: (2K textures, 4 Sets) High Poly From ZBrush: The Concept I worked from, I didn't try to do exact match: I would like to thank BagelHero and PyrZern for helping me out with tips & guides for doing her hair! Based on what you…
Hello I am new here .First post so .I figure I better say HELLO TO ALL .I have a few questions though so this might be a larger post . 1.A while ago You guys had a team fortress 2 competition is there going to be another one . 2.I want to make some models for tf2 ,but I have no clue on how to make the files nessacary…
Hey folks, Pulled this out for a local job application (they wanted to see organic RTS-style models). This is done to Battle For Middle Earth 2 specs - 750 faces, 512 source texture downres'd to 256, with normal. It's supposed to be a very deep-dwelling eyeless Cavern Troll, thus the large ears and vestigial eyesockets…
Howdy all, I am trying to rig a character and currently am stuck at trying to get my foot control object to drive the motion of the foot bones. When I try to input my values in reaction manager It just doesn't want to take them. Sometimes, I input a value to a state and though I entered it at slave 1, it ends up on slave…