I'm having a problem in ZBrush 4r5. I've exported a flat plane out of 3ds max 2013 using GOZ. The plane imports fine, I can draw on it with a single brush no problem. However, when I use wrap mode, it looks like the brush is sampling like crazy. I turn on wrap mode: Now it goes crazy when I try to paint: Any ideas on why…
Hello guys, Just wanted to share and give a free node for substance designer users. Basically it gets a cloud noise or any noise and polishes it with 3 slider settings. Not all noises will do a good job, but you could find more uses than that. Here's an example with normal map applied: Get it here:…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Hi guys I just wanted to start a discussion regarding some of the issues which slow your team and projects down. I've recently come out of the industry and gone into teaching. I'm planning some papers for students at the moment and would like to know your thoughts regarding what would help people applying for positions in…
My advice.. Read what chatgpt did. Use it to learn to write the code yourself and apply that to any language and environment you find yourself in. The llms are good at JavaScript and python because 90% of the code on GitHub is JavaScript or python. they fall flat pretty quick outside of that environment and fail utterly…
When i read other's messages, i remember that i use snapping from f11 menu and i think it's wasted time mostly. I'm also planning to make left menu for myself for modelling tools to add Core UI. If i can make something usable, i can share it here. From what i've read from foundry forums, repete won't find enough time for…
Hey all, thanks for the replies I am reading them and some are actually really informative, but I should solve a misunderstanding here. Shader forge is a node-based shader editor tool just like the one that is used in Unreal or CryEngine, Or the one that is used in 3DS Max. So yeah, nothing automatic or magical happenes…
Windows 7 (even vista for that matter) are remarkable stable, never had any issues with the OS, XP... not so much. Faster boot times and better ram management, plus better support for multi-core processors... No hick-ups, no slow downs. But performance in games? "I noticed a straight drop of about 8-10 frames per second…
I have a question which might be a bit stupid but i just cant figure it out. I am trying to compose an image in Nuke using all my passses straight from vray(gi,lighting,specular etc). Now watching a couple of tutorials everybody is assigning a new shuffle node to each pass and when they click on the shuffle node and then…