You don't do this with Voronoi cells but L-Systems, they're used to make anything that has a parent>child pattern where one line gives other lines which gives other lines etc... The only software (i know of) that does this and goes deeper in L-System implementation when it comes to proceduralism is Houdini. Substance…
I think so, I tried it on my older PC which is a 2.4Ghz Core2Duo with 4GB RAM, and a GeForcer 8600GT... it barely crawled even at crappy resolution. It's surprising since the graphics aren't that great, there's not much in the way of FX, the audio is of average quality and the environment isn't really that huge. Also the…
FInally got a chance to sit down and beauty shot some stuff. Here they are :smile: I can make breakdowns for the kits if anyone is interested in what the pieces are and how they were modeled as well. :smile: Neon Level Set: Lighting, Kit Assets, Holograms, and Final Pass Foundry Level Set: Lighting, Kit Assets, and Final…
Apparently my response to the article on Kotaku about this never got posted (go figure), but it pretty much summed up as this: If games are not art, why do those of us that are working on them have titles such as "fx artist, environment artist, character artist"? These are titles shared by those in the movie industry (so…
got about 4 stages into the demo before leaving work. Thoughts... graphics are definately a step above doom, but still everything looks like it has plastic wrap on the models. way to shiny everywhere. I love the organic weapons, the first gun you get is by far the best and I also like how the levels can be either up or…
I see real time rendering.. nothing more. quit creaming your panties. When they show off their physics, collision handeling, animation system, fx system, and lastly the GAME AND LEVEL design. Then you can let your jaws drop. So 3 people for a rendering demo with a little bit of animation is about right. I should hope it…
Hi guys, I am experimenting parallax mapping within shader FX ( using the offset mapping node ) on my eyeball shader to simulate iris refraction. I got pretty good result when my object is at the center of world but as soon as I am moving it away from the center I got the wrong result. ( the pupil offsets in the direction…
Airship images is an art, animation & fx vendor based in Lytham UK. We are in the early stages of developing our first game title and are looking for a junior community manager to help us communicate directly with gamers, and help with our social media and marketing. We are an evolving and growing studio with a culture of…
Hello Polycount Community, I have a small group of developers working on the next game that will provide a fresh take on the roguelike genre. You can find more info here: http://www.teamups.net/teamup/685?tab=join_tab I am looking for artists that can do the modelling and texturing for the game. But I'm also interested in…
I have my ideas as to why this image isn't successful, but I'd really appreciate the opinions of others on this board who might be further along. If either to validate my concerns or identify some new ones, I'm looking for advice that I might apply to my next piece rather than continuing to fuss with this one (unless your…