but he's right.. We just exited a period of hilariously unsustainable growth and the arse has fallen out of the industry. Things are becoming normal again but it's gonna take a year or two to settle and when it does you will not be able to command the salary you could command in 2022 and you will have to work harder to get…
Hello everybody! As the title already suggests I'm looking for a rendering program. I've looked through quite some yet, but haven't come to a conclusion. A little bit more information: - first, I'll use it for Animation and Art, NOT for gaming! that means that I'll use primarily high-poly models - I model in SketchUp and…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
I'm an experienced game designer (several paper games, several kids' games, and Prince of Destruction) and developer trying to get back into game development after being in "omg it's twins" land for the last couple of years. This is the kind of style I'm going for, but I need it to be WAY fewer polys. More importantly, I…
Hello, i'm working on my first unreal scene. It's an archviz interior using Lumen. I've been learning mostly from YT, official videos, and documentation, and even tough i still have a lot to learn i've reached a sort of impass because i don't know what else to change or check. This is what i have so far: (link to…
Hello I'm trying to make a simple shader for Maya using CGFX as a learning experience. Right now I'm trying to implement a basic Lambert shader using point lights but I can't find information on using point lights for shading. Everything I find is about using directional light which are not always ideal. So I was wondering…
Ok so I'm getting a strange problem where if I bring in a tree I made it looks fine.. until I build lighting. Once I build lighting the whole thing goes daft on me and looks terrible. Left: Unbuilt lighting. Right: Built Lighting. https://gyazo.com/0b4c6351111984bda78a697e7ef45b8f I would like trees to have the leaves like…
Hey, all. I recently finished an environmental asset - a silo structure. It's little more than a cylinder. The uv's for the textures are mirrored left/right. The uv's for the lightmap, obviously, are not. When I put it into unreal it looked fine. Until I baked lighting, when I got a gigantic lighting seam right down the…
I've been playing around with different lightmass, mesh, and light settings for the last couple days, and I'm not getting an effect that makes sense to me I have this: The left and middle pictures are straight shots from udk. The right one is a paintover of where I'd like to end up. And there are two problems. The first is…
Once again I forgot to update this thread. A lot has been done! The retopo went smoothly, I used to struggle on quadrupeds around, well, their legs. I studied other models and managed to find solutions that fitted my needs. Some of the parts I'm not too sure about are the hooves and the ears--I feel like they are too high…