Smaller scale was the right choice. The smaller blockout with temp lighting is going in the right direction! Keep knocking out the blockout and get to the modular assets :smile: Materials and lighting will make this environment look awesome.
Another night, another small update. Added the last cords and the weapons to the racks (ate a fair part of my budget) and started working on the textures. I'm having a hard time getting the lighting to move in the right direction and would really appreciate any advice on the topic!
The visuals hurt my eyes. Literally. There's so much color, and lack of variation in saturation and value, that the art blends into this mess of an acid trip. Might want to tone down the background art, since right now it's relatively easy to lose sight of enemies and your player.
i'm having an issue in udk where i have a simple plane i brought out of maya with textures on it but when lit in the side where the normals arent facing and textures arent visible, it'll tend to light both sides. so i went into the material editor to make sure i had it set to a two sided material but it made no difference.…
Hi guys! I would like to present you my Lighting Art Course - Link In this course, I'll show you how to set up lighting for a variety of situations. Whether it's overcast weather or natural light in a cave. You will learn a lot of theoretical and practical information. I will also explain how to balance your lighting and…
Nice to see you went back and implemented the crits, it looks a lot better. The grip is still very bright and it's throwing the whole piece off, i suggest darkening it down more. There's still something not quite right with the chain, i see you've added lots of highlights in the spec, but it's not showing. What are you…
i am the monster (but you let me right in) is a short story focusing on Kayn's past and lore, namely the events that unfolded after he decided to take Rhaast instead of destroying the weapon. It means to mainly show three things: Kayn's inner conflict and emotions and his relationships with both Rhaast and Zed, because…
Hey everyone, This is a quick scene design and lighting study inspired by the upcoming game "The Last Night" and its cyber-punk themes. I tried to experiment with a couple of lighting styles to stay with the theme. I also added some characters to tell a story about what happened in the scene. This was different to the kind…
I've been steadily trying to wrap up this small scene in Marmoset. I still have a few textures/errors to fix but at the same time wanted to get some opinions on how to push and improve the lighting. More contrast?