i think that the shapes and proportions are pretty good but its largely let down by the surfacing. Everything has a kind of plastic feeling to it regardless of the material it is (e.g. leather versus skin versus fur versus fabric) agree with ashervisialis take as well, presentation is worth a lot. I dont see any reason why…
Hi guys, Here in this new topic, I want to share with you what I'm working on right now. The theme of this project is a modern ninja character and her name (right now) is Ayame. I'm still working on her design right now and trying to improve things that could be done. Share your opinion about this, I'm welcome with…
Hi! I need help with a simple pie menu for the uv editor. It is suppose to be assigned to my right mouse button and only popup when you right click in the uv editor (i already have a pie on my right click in the (3d view) Does anyone here use something like this already? I have attached a picture to show you how its…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
I think it's not the right time to be cynical about Jobs and this situation. Whatever one thinks about Apple and their practices, it's not right to make fun of anyone's health...
well this was the right place.. but anyway. revert to DX9 for this. it will get all the right sides, then make the cubemap static, then you can go back to using DX11.
The info on the top right of the viewport should already show it. Depending on what version you're using, there's a button on the top right(I think it's an I) to toggle it.