Wow! That really help me! Thank you mister mister! I think i'm make a contribution to MM's inbox right away ( : You are right about the hood, right now it looks like something that's sewed together with the rest of the shirt.. Thx for the input (:
if you feel like you're falling behind, keep a journal so you can see the rate of your progress. You might find that you're actually accomplishing more than you think. Also with hard surface stuff like this, the last 10% of polish is really important; a darker cyberpunk, neon-lit alleyway could be a better composition fit…
panels are loooking ok in that last image. lots of different ways to do panels tbh you can stamp normal map details in Substance painter( the panel on the very right was stamped on) and some people even do the panels in susbtance I was messing with my bus , adding a few details, but I have only just started learning this…
I have a question about freelancing. Let's say you did a 3d model for a client... an AK-47, photorealistic. I've heard of freelancers still owning the rights to part of the model. For example, I would deliver the completed textured model to the client. But I would still own the rights to the 3d Mesh, just not the completed…
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
im new to ToolBag, im working withe this model and her eyelashes came with this map. Where do i add the map on the right to make her lashes appear correctly. Do i even have the right map?
Is there a way to bake cavity maps in marmoset? I've read somewhere you can get a cavity map with the ambient occlusion baker with the right settings, as its the same thing essentially, but I can't figure out the right settings.