Is there a way to bake cavity maps in marmoset? I've read somewhere you can get a cavity map with the ambient occlusion baker with the right settings, as its the same thing essentially, but I can't figure out the right settings.
Yes you can bake a cavity map in Toolbag, simply pick concavity from the configure maps list. You can bake convexity as well, or a dual convexity/concavity map - curvature.
Yes you can bake a cavity map in Toolbag, simply pick concavity from the configure maps list. You can bake convexity as well, or a dual convexity/concavity map - curvature.
Joe, is there anyway Substance can have separate slots for concavity and convexity? So if you wanted edgewear on only the convex edges it would only apply the edge wear there? I currently only use a curvature map as there is only a position/curvature/AO/normal/Worldspace etc slot for the bake maps.
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