Hello Forum! I'm new here and a beginner when it comes to 3D modelling (I'm a filmmaker), but I want to broaden my horizon and get a little bit into 3D modelling, animation and game design. So I thought I would try to model a gun, get it animated and make it work in the Unreal Engine. I decided to model the DC-15s, a gun…
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop
All but 15 staff expected to be laid off as Ken Levine refocuses on "a smaller, more entrepreneurial endeavor at Take-Two." http://www.irrationalgames.com/ Best of luck to those affected, sure you'll get snapped up by another studio in no time :(
Anyone else looking forward to this remake? Comes out on wednesday, only $15. I like the fact that they went the metroid/castlevania route with interconnected levels and upgrades. Looks good http://store.steampowered.com/app/235210/ Famitsu scored it 9/8/8/9 [34/40].
Hi, Whenever i choose to use FBX (as in your mesh preperation Video) its offset in DDO. It no longer is at 0,0,0 but somewhat offaxis, anyone has the same experience ? OBJ works btw. and tested FBX 2013/14/15/16
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
That is an amazing idea! thank you very much :) and why did you mention that there is a conversion for the AR-15 that allows it to use P90 Magazines? thank you for sharing but I am really not sure of the purpose of sharing this information
The Cartoon Art Museum is worth a walk around if you're nearby, too. It'll only take 10-15 mins to see everything in it - it's pretty small - but it has some neat original cells, sketches and character sheets.
My process was a bit different, I did a smart sharpen 100%, then copied the layer of the texture and applied an auto contrast, set the layer style to color dodge and turned down the opacity to 10-15%. Glad to be helping ^^