MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
I like the concept and the sculpt, but as you saw on my post the finer detail gets lost. I have found anything below 3 pixels wide becomes lost. Thanks for the feedback on mine, I should be able to save 50 pixels on my handle and I will look to smooth the blades
I'll start posting updates to the entire concept. Since I have until the 12th of March I intend on spending most of that time painting since the design and layout is pretty much done. I'll spend at the most a day or two polishing up lines and perfecting layout. Till then, Crits welcome!
So this is it, music in background and lots of hours to come while sculping, modeling and painting :) The character I have decided to go on for my next project is below and made by Kyoung Hwan Kim. I am drawing myself but I am still far from beeing happy with my results that's why believe at this stage should go and pick…
tldr; Thanks for the help makes sense.. long; Hhmm interesting yeah, problematic, *** i guess it will be a few days *** cause its still going on i gave it all day but yea the idea was sort of that but i did like the work and wanted to show support i think, another situation that is gigantic to the current climate is going…
Hey there Just wondering in the correct workflow for polypainting and posing. My model is very stylized cartoon and quite symmetrical. So it feels like it would be easier to polypaint first. I don't know if that will affect posing at all? Thanks so much!
This is really super work. Try putting an image of your current progress as the first image in the first post. Use a .jpg format so the pic will show up in the preview box. Great stuff, looking forward to seeing this develop.
The Video Department Manager’s job at Antimatter Games is to support and organise the current video staff with projects while looking to grow the department through optimising scheduling, identifying opportunities and communicating with both existing and potential new clients. In addition, the Video Department Manager must…
Hi There! My name is Matthew Barry, the CEO and Lead Programmer for Barry Studios (http://barrystudiosgames.com). My team and I are searching for a new character designer as well as a new animator. We are on Steam Greenlight right now (http://steamcommunity.com/sharedfiles/filedetails/?id=875418975&searchtext=final) for…