G'day friends, I've recently put together a portfolio of my works after coming off a long project. I'd love to hear some feedback on what you think of my site and works, what I could do better and the like. http://tbermanseder3.wixsite.com/portfolio Some criticisms I've heard and would like a second opinion on: * "Site…
We are students at Campus i12, Jönköping University in Sweden and we are currently studying our last year of the Visual Effects program. This survey is made in order for us to gather your thoughts and opinions about real time rendering in a visual effects workflow which we later will be using when writing our final exam.…
Can someone please give me any tips/ guides on how to create hologram, disintegration & freeze effects in UDK? I have a sci-fi shooter game in mind, and I would like to incorporate the above mentioned effects in it. I would like to achieve something like these - Holographic effect - youtube.com/watch?v=6yEH8XYnqZY,…
So much great work there, particularly enjoyed the volcanic environment and blood heart stuff and that book with the energy vfx and fluttering pages. :) The compression makes the video look a bit wierd and blotchy at times unfortunately. I should play some path of exile again, it was great last time I played it!
Most of polycount people had dozens of different interviews during your career. I decided to make this simple form so everyone can submit questions they were asked on different interviews. I'll make final results public, so everyone can use it to prepare better. Anonymous of course. https://forms.gle/BGZEkak4eotqpgrP7
Lots of parallels here with the game biz: layoffs, outsourcing, artists forced to act as contractors. [ame=" https://www.youtube.com/watch?v=9lcB9u-9mVE"]LIFE AFTER PI (Official) - YouTube[/ame]
pretty cool tech from the jim henson company.. i wonder how much this would differ from mocap.. and how the subtle art of pupeteering will translate to digital models. http://www.hollywoodreporter.com/thr/film/feature_display.jsp?vnu_content_id=1001139388
Hey guys! Stupid question here but I can't find a good answer online. I am building a retro laser gun with the idea of making it with the standard of cinematic and films. I want to do a proper UV layout but im a bit lost. Do any of you can help me whith this? Should I use one big map or 4 small ones for example... ?…