From now through Sunday, get ready to "fall" into great savings with our huge, annual Steam Autumn Sale. Because even though it may be cooling off outside, these Steam deals are really heating up! And as always, we promise that the team responsible for negotiating the spectacular Steam sale discounts is not the same team…
Hey Guys. Before anything- I am not complaining or ranting. I want to open up my personal experiences in working with 3D Freelance work and I want to ask how people have dealt/gone through it. This has been a general observation with 3D contract work I get to do and I want to know how people have manged to solve it. Most…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…
Some ingame screenies (just my testscene tho) i made for luxology for their games related modo presentation. It's all a shameless plug too. We're still looking for more awesome environment artists and/or texture artists (for world textures and props skins). Too many character fixed artists theses days... :/
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
Yes, that's right. In my industry job and from other artists I know, using AI in production is becoming more prevalent, for better or worse. My personal opinion is it can be abused, absolutely - but it's not going away and this was a test to see if I could use it minimally and effectively in small doses. To bridge the gap…