I saw it last night and really liked. I have the graphic novel but have yet to read it. From what my friends have told me, it follows the book very closely. One shot I really liked was the top-down view of people running all over the place, blood splotches in the snow, and a guy running around shooting his shotgun.…
Right, so, I'm trying to capture a small video of my environment in UDK. The weird thing I noticed is the screen dumps wouldn't capture the light shaft's effects from my dd light when I start up the UDK.exe shortcut to record frame dumps in game. I'm wondering if I forgot to add something to the command line in the UDK.exe…
@Farfarer: i thought they've used "inside game engine" lights as the light source. What you have said sounds...complicated, at least for me :) I am no expert but those rays(laser beams) looks and feel very realistic. And beside the look, i was also surprised of the fast response(of the graphic card) to display those rays…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
Check this guys work out, he's done several Nights models: http://kichigai.deviantart.com/ Nights head is basically a sphere with a second sphere inside it that represents both the eyes (Same goes for sonic). The purple jester cap should be done separate of that, at least initially. Topologically speaking theirs a few ways…
Some friends gave me some guidance in certain areas. The lamp needed to be brighter, as when you look at images of lamps at night, they really glowed. I changed the lamp lights to use inverse square, upped their volumetric effectiveness (for the glow), and made the glass of the lantern more emissive. I also used to have it…
Hi @ScottColverson well your overall scene looks great, sells the mood and story in a good way for concept art but not as a game environment. However upon closer look I noticed few things that you might want to update to take this at current gen quality standards. *Stairs and floor panels look too thin like wafer, add some…
Hey everyone! :) Starting a new environment project and aiming to raise the bar with a structured and methodical workflow. I’m putting extra focus on planning, modularity, and building a strong sense of vertical space and composition. This scene will be a large sci-fi courtyard / atrium inspired by elements of Halo…
Thanks for hints! I looked at some reference images like ISS and other. Now I have some sort of idea what kind of lighting conditions there are. First light iterations I made was really bright but that is just not right if you think how dark the space is and there is really no point to illuminate the whole station that…
starting to block in the scenes that will be used for teaser. will take a lot to bring this to completion but I think the basic idea is there. just going to get a blockout with color done like this for each scene, then do rough pass at the teaser trailer, then start refining environments and characters together. not a lot…