thomasp I am talking more about what may help artists, not replace them . Chat GPT already can make you blend files with geometry node setup after your description . It often connects the nodes not right but you still get an idea how it meant to work. Besides gazillion useful addons Chat made me this year. I am getting so…
Hi! Ideally share the lowpoly of the part this is happening with for testing. I think the second issue is due to the texture resolution being to low. Of course a simple option here is to increase overall resolution. Or you could try re-using parts texture for repeating details. Using a debug texture while unwrapping, you…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…
On resolution-dependency, I recently saw this neat breakdown of the water shaders for Zelda Wind Waker, specifically how the Wii remaster ran into this problem (at 2:18) https://youtu.be/8NL9Cc05CYk?t=125
Hi, I'm an indie game developer working on a sequel to a space-themed ARPG. I'm looking for one or more 2D artists who can create assets in a few different categories: * Alien character portraits: Color, high-resolution (1024px). These are "hero" images that are seen in high resolution. * Small crew portraits. These are…
Hey all, We are currently looking to fill a couple of art positions at Keen. International employees are welcome to apply as well. With Royal Revolt, Olympus Rising and Monsters with Attitude we have developed two very successful games with more than 25 million installs and a very loyal and engaged community of over 1…
The quality of your work makes me want to hide in a corner. Excellent work! I think I like the bat and bird the most, because they are the most convincing creatures. The Octosapien is also a very impressive and well executed model, but I always find animal-human hybrid creatures less believable. I agree with the others…
Thanks guys for the reply. I am working on a game soldier character for a mod. The texture resolution I am working on is 1024x1024 for the entire model all on one UV tile. Although I'm not sure what the head of the mod team wants in terms of texture resolution so I just went with 1k since this is somewhat of a standard…
If by Decimation Master you mean Dynamesh, then, yes, Dynamesh can get a little low-resolution if your mesh is small enough. I recommend clicking "Unify" under Deformation. This will scale your object to the optimal size for Dynamesh. If you still don't get enough resolution after that, you'll want to duplicate the…
You should probably tweak your texture a bit - the back of the guy is very pixely. And considering GTA or a point and click like Full Throttle shows a lot of the back of a character, that's not great. (this character seems doesn't seem like it would fit in a FPS as an enemy) Your current rendering seems like an appropriate…