Hey Im available for work. Looking for an environment/prop artist role, but can also do a bit of everything. Check out my work: http://artiedee.artstation.com/ Some samples:
Hey Im available for work. Looking for an environment/prop artist role, but can also do a bit of everything. Check out my work: http://artiedee.artstation.com/ Some samples:
I just followed Tim Bergholz's course created a grenade game prop , I worked on texture so hard , if there's anything I could improve it would be great to give some advice .Artstation
Hi! My name is Lucas Soler and I'm available for a contract, either freelance per project or fulltime. I am experienced in Weapon, Vehicle and Prop Art, but also interested in Environment Art. You can take a look at my portfolio on: https://artstation.com/lucassoler Connect through…
Hey guys I'll be creating some props and posting them here for crits. The first one is this Tiki torch: Next comes the "payload". As this is a push ctf map the intel will be replaced by a bomb. Since it's the Blu team that's attacking I'll make it more industrial-looking, but here is the concept (done by another artist):
Hello, I'm a third year student looking to build my portfolio with some work in different projects or whatever may be needed, mainly a prop artist specialising in non-organic assets built in maya and textures in photoshop or substance. Feel free to message or email me for any information or ideas. :smile:
Hey everyone, wanted to ask you pro's out there what your take is on the proper amount of Tris that a object should contain for a game. I am trying to become as efficient as possible with my models and I wanted to ask what ideal polycount would be for the average game prop?, moreover what the min and max should be for you…
Yeah it depends on the scale and importance of the prop, but usually props will have unique textures. Also depends on engine/target devices limitations though.
Hi everyone ! This is a little pack of cartoon/hand painted props i've made for unity a while ago, i'm new to this but i think this is a nice way to share your work :) https://www.assetstore.unity3d.com/en/#!/content/54324