Hey guys I'll be creating some props and posting them here for crits.
The first one is this Tiki torch:
Next comes the "payload". As this is a push ctf map the intel will be replaced by a bomb. Since it's the Blu team that's attacking I'll make it more industrial-looking, but here is the concept (done by another artist):
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One thing to think about is the end file size, which determines a maps popularity in a big way. The torch looks cool and pretty high res. It's probably ok to work at a higher res but release a smaller version but keep in mind that a big part of TF2 is the broad sweeping brush strokes you see from a distance not really the up close fine little details.
The model looks pretty high res too, which could cause performance issues if there are a lot of these around. I guess you could aggressively LOD them but then that can have a hit on preformance too as well as chunk up the file size?
MOAR! PLS!
I it isn't too bad. Unfortunately I unwrapped it in a way to preserve the maximum texture space, and I was left with some polys that I just can't ged rid of in the pole.
I know it's not a neat UVW, but I have very little time and still a bunch of props on the list, so I'm calling this one done for now
Thanks man, I'll look into it, but I think source engine only works with square texture maps, it's a 512x512 now with a 128x128 grayscale specular and 128x128 normal map.
anyway good luck with the other props
Duh, you're right