May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com ). This video is one of a kind and focuses on demonstrating a next-gen process of creating a high quality damaged pillar using 3dsmax, Mudbox, Photoshop, and Unreal Editor 3. The DVD has been critically acclaimed by many…
Hi everyone, I started a new project according to my idea and my concept, this is a cat thief or a renegade, he came from the streets and lived there almost all his life on the street, in order to survive he started to steal from wealthier people, he was ashamed but later he liked it….I will post further how the project is…
Just found this thread and thought I'd post saying how great a post this is Kevin. As an artist who's just begun his journey nearly a year ago now it was very inspiring and it echoed some of the thoughts I've been having lately about my progression into Environment art. I've been a bit too focused on relying on tutorials…
Hi all! Just wonder had anyone went to Siggraph before? Did you enjoy it and do you think is a great place for 3D game artist to make friends, visit, learn or networking? :)
sorry to hear that ruz, first time i was fired from a 3d,well it was laid off so i call it fired since the result is the same,i didnt see it coming,all seem fine till i got to work that day then i was handed a pink slip. they told me the company was having hard financial times and he had to let go a bunch of workers…
Oh ok. Im a max user. I didnt realise that smoothing groups was a max only feature. I would hate not to have them but I guess this is a whole new debate ;) . Seems you have fixed your issue now but I searched on google for "maya smoothing groups" and found this.…
Hey guys, im trying to make a fat 17th century sikh warrior. im having a bit of difficulty finding references, especially with the clothes. Can any of you guys recommend a game character or a character from a movie or a comic anywhere that i can use as a guide for this guy? thanks in advance!
UPDATE: Hey everyone, got another hard surface model of the Eurocopter HAP. Obviously still work in progress but I thought I've put enough work into it I'd post. Still missile the top rotor mechanics and the rear rotors are just place holders. I still got some paneling to model in and there are a few mesh errors in some…
shinobix - i'm going to start chipping away at the heavily used areas probably a little later tonight, I've got to grime it up a bit more aswell. I really didnt like the green color scheme of the concept. to quote myself from something i said to a friend... "I hate the color of the concept its ugly. Like those tacky ass…