Hi guys, I'm working on the concept in my free time to gather some experience with designing more complex environments and characters. My goal is to create character and environment concept for AAA game like Witcher. I want to show you my progress and ask for feedback from more experienced people. Some time ago I've got an…
Not sure although I think I am looking at the some kind of humongous violent Crystalline result? ( I was doing research on the sprawling network of tubes that go on forever in the industrial refineries in and around Houston ) take a gander please at the following Google earth link in 3D! ( as much as I ctrl click orbit the…
Currently working on bringing this concept into 3D for my showreel assignment at university - since it has a harder due date I've been focusing more on trying to finish it than my little workshop project for the time being :] The original concept art is by Sylvain Sarrailh for Forest of Liars and is being reproduced in 3D…
Hello all, Figured I'd share this mini project of mine even though it's not necessarily a classic art asset/model critique/all things are prototyped/subject to huge changes. Since being laid off, I figured it would be a nice thing to work on my own little game projects in UE4 to keep busy along with the whole job search…
seized slider pins on the failed caliper were probably the cause of the caliper being locked like that... I would have the other 3 corners inspected and serviced... servicing is not difficult, just get the corner of the car up in the air, take the wheel off... do the top of the caliper (unbolt it), pull the pin out, clean…
Actually, before I noticed, that story can be 100words, I made a long story. In final submission - there is a short version. But as I don't want to trash a full story - I will post it here, just in case somebody likes the long stories. ) Mergol - the beast. It was almost a lifetime ago, as I was hunting in the North Woods,…
Hi, We’re a small UK based Indie Studio developing a 2.5d digital card game. We are currently looking for one or more 3D character artists who specialize in modeling and producing hand painted textures and specifically modeling creatures. We may hire more than one artist as though we would only require a model or two from…
Hey everyone, I'm an pretty generalist 3D artist and I'm really interested in the new built-in cinematic capabilities of Unity. My big current project is a Unity short cinematic about a fantasy forest that's actually part of the neck of a giant, mysterious stringed instrument. I estimate that I'm about 35% of the way done…
it's not even the lack of gloss that bothers me specifically, it's just the lack of crispness and color definition in this dude that just "bugs" me (ha-ha-h..... :\ ) Right now it's very noisy and kinda blurry, and there really isn't anything to focus on. It's just all kinda "meh" as a blob of color. I'm sure you can get…
In this project I wanted to show the romantic spirit of adventure on the right side of the picture with the contrasting risk on the left side. This is reflected in the character of the brushwork, the forest and castle are painted airily, with different inclusions, while the left side is rougher in both context and…