Game ready models of 1 and 2 player arcade cabinets I created for my cyberpunk environment. The cabinets use original artwork of fictional games who logos and animated home screens I created. The animation is done through using a flipbook in Unreal Engine. The full project can be found…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, England. We are looking for an experienced and multi-talented…
Hey guys! for a while now I've been working on a real time environment in UE4. The environment itself is based off of this work from Piotr Krezelewski which can be seen here. A huge thanks to Ayi Sanchez for mentoring me through this process! The experience was invaluable and I feel I've really learned a lot! As for now,…
Hi all, I'm an aspiring Environment Artist who wants to enter the video game industry. I have some questions about when Environment Artists first start out and after they have been an artist in the industry for a little while. 1. When you first start out in the industry as an Environment Artist, whether it is a regular…
You should definitely work on scale of your elements, it's something quite important if you want to achieve believable enviros. Just compare (I scalled your pic horizontally): When looking at the first I have a feeling I would hit the ceiling with my head if I were there. Also there is really little info about your work,…
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We're Kick Motion the Art Outsource studio. We would like invite to our special offer of 3D Art production. Check out our works: Our skill set includes: - Vhicle Design - Enviroment Art - Level Desing - Props desing - Texturing - Hard Surface Now you test us for 1 week for Free! Contact us now on artur-huk@rt-pro.com
Snapshot Games was founded in 2013 by award winning game designer Julian Gollop, best known for his work on the original X-COM series. The company’s first title is the critically acclaimed Chaos Reborn, published in 2015. Currently, we are developing Phoenix Point, the spiritual successor of the original XCOM. We are on…
Dreyzie, this looks amazing. Also thanks to the people who replied to me when I asked about modular environments. Some things are so difficult to figure out. Eventually I didn't make the building the way I wanted it to be and I had some issues with the grid snapping in 3ds max so my enviornment is not a 'proper' one. Still…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…