Hey, so I have been kinda quiet around here working on this Environment and I am at the stage to where I can show something and get some suggestions. The lighting is not finished...well not even started, but yeah I am looking for suggestions of things that would make this environment pop out and fill it out! One thing I am…
I would say to overall improve, would be material definition better spec and normal maps. In the first image the giant stone door does not really read as a giant stone door. The stone in the second image it does not really read as stone.
Just saw PC's very own Hawken King get a mention on TUAW: http://www.tuaw.com/2010/04/22/hands-on-with-facemakr-for-iphone/ I'm a sucker for decent vector style graphics and it's a really nice app. Re the article, I didn't find the buttons too small, I do kinda want an undo button though. And yes, I am aware the eyes I…
Hey, i read the submission guidelines but could not find answer for this questions. 1. If the asset is PBR is better to pack them or upload them separately? 2. Making sure that lightmaps will work in every situation is not possible? Lets say that i want my model to have a 64x64 lightmap and i unwrap it accordingly to it,…
Hi, everyone. Is there any way to keep bake options(i.e. cage's Max Offset) when re-loading meshes? These values go back to default everytime after re-importing low meshes. Thank you in advance.
I added wood planks to the path, stone paths on the mountains (even though you can barely see them), as well as some extra trees and bushes on the mountains as well. I tried to make the rocky texture and failed horribly, if I cant get it right by tomorrow ill just have to do without it. Also I made a version where I toned…
This scene looks great, awesome work! I like how you added in large and small pieces of cloth, their warmer tones and soft shapes provide a nice contrast with the cold, hard stone. How many unique substances did you end up making? Building a library of them at the end of each project must be quite useful as I imagine they…
I'm off to work in film. I'm not quite sure how I came to be at this point. This has been a most surreal day, but here we are. After 7 months of being a worthless dole bludger, I've secured a high poly modelling job at Crystalised CG film studio. Props to the Polycount crew. Lord knows where I'd be without you chaps.
Thought I would add more bit and pieces. Sculpts using Mudbox. Broken standing stone with varying textures Half of a standing stone with varying textures Full standing stone with varying textures And the next design step for the Stone with addition features (Quick comp) And a set of assets to date
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…