Hey All, I am curious what some of your workflows might be for having a master project or master materials project that houses materials and textures you use the most. I am wanting to have a Master Project on a separate network that I can just view an pull resources from. I have been searching for some time in other forums…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
I Started Working On A Free Project, 29 Models of Free trophies in obj & fbx More Images Can be found here on My behance Page [HTML]https://www.behance.net/gallery/27476205/THE-TROPHY-PROJECT [/HTML] and All the Free 29 Trophy Models Can be downloaded Here, And You Guys Are Free To Use them in Both Your Commercial and…
When ever I project my high res to low res, most of my detail comes out fine, except for some stupid problem areas that I have pointed out in the attachment. I fixed my lowpoly mesh in maya, I have no 5 sided faces, or over lapping verts that I can find. I have tried messing with all the settings in the project all menu in…
Hi all! I'm Dan and I'm going to be posting updates here
about my final major project at Uni. It lasts for 20 weeks and I'm going to create a series of
characters. I've decided to split my time up in to 3 smaller projects to make
it easier to manage. For the first project I'm going to make a Monster Slayer for
The Game…
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! Quick Summary: Help NineZyme define an artistic style for a brand new game project - by…
Hello guys! I start a new project because I wanna learn Facial rig/Skin so nothing ambitious but I'll try to share a full process of my workflow (with timelapses/gifs and wips) I aim a Stylised PBR Render (and/or) a Cell Shading Render Softs I'm planing to use on this project: - Zbrush for Highpoly - Blender for…
Top-quality GameArt outsourcing company looking for projects BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry.The BlackBow team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with top…
The Biohazard Project is a collection of classic scenario's based on the events of the popular Resident Evil franchise. We aim on delivering the best nostalgia injected experiences on the Source Engine in a new and exciting way for old and new fans to enjoy. This mod is a total source conversion and will include all new…
Yes, it seems that is quite true from the content of the rest of the posts in this thread. I misunderstood. Let me try to wrap my head around this. With "Projection Painint" you look at a 3D model from a certain angle, and then "project" a still shot of this view into an image editing program. You then paint on this still…