New program by 3Dlive makes automatic subd topology that allows you you model out a low res mesh and have it made high poly with a few clicks, you can set up parameters and get that perfect edge flow using new software that claims to eliminate subd all together! they plan to release it in mid 2014 with a beta in may 15th.…
If your favourite character is too niche and dot have stl model for print, i would be happy to make special one for you. Here is my portfolio - https://cults3d.com/@RibaKaplja Contact me on discord- kicca0427
Hello, i have a hard surface 3d model made in zbrush, and i have color map, cavity map, normal map,displacement map. How can i make metalness map, roughness map, specular map, AO map ? is there any way to do it in photoshop? or maybe xnormal?
Np m8, but i made them almost from imagination as the eyebrows varies a lot in elderly people so it´s not a "good" reference. You´re going to have a much better result if you make little haircards with 1-2 hairs and duplicate them making the shape mostly planar, instead of doing a lot of curvature in the cards putting…
my brother made a app that you can make your own cubemaps with, its free so feel free to try it out; https://itunes.apple.com/se/app/cubemapper/id1104757998?mt=8 suppose to work for all iphones and ipads. the big button captures while you press it, the smaller one is a toggle. currently only saves as horizontal cross, and…
As a working artist in the VFX/Game Industry; I was sharing with a friend a piece of work that had been produced by an AI from a Youtube video and he as a working modeler became concerned seeing huge part and swathes of his work being automated; specifically as an artist in smaller mobile/independant studio. The video in…
Hey all, I have a question about something I recently came across regarding workflow with baking normals. I understand the full workflow of high, retpo, unwrapping, and baking, but I've always seen problems with normals on cylinders and tight concave areas. When playing MGS:PP, I noticed that Sahelanthropus has very clean…
Hi, I'm Onur, I'm a self-taught 3d game artist and this is my first topic on polycount. Wish me luck! My project is game-ready gramophone. High poly modeling of the gramophone is finished in Blender 2.91 but I'm having some problems with the high to low poly baking in Marmoset. When I try to bake a normal map I get these…
@Jumbee "I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly." Interesting baking with an active modifier stack? afaik they must be collapsed beforehand, well…