I actually just went and dig some and found this file: C: \Program Files\Autodesk\Maya2009\scripts\others\performTextureLatticeOptions.mel in it, I was able to change the boundaries for the lattice columns and rows and set the minimum to 2 instead of 3. Before: After: After restarting Maya I was able to create a 2x2…
Hi- can anyone suggest a quick workaround for me pls? I have rendered some lovely stills in Marmoset but want to do a turntable animation- however, I have maya 2009 which the exporter cannot work with (thanks autodesk!). It would seem that earlier versions of Maya are no longer available online either (thanks again…
Autodesk FBX 2006.11 format worked the last time I tried it, no vetex colors though. The "regular" Autodesk FBX file format is totally borked with UDK, don't even bother with that one. Collada DAE will work ok too, though it has scale issues and the vertex colors don't transfer over properly either. This seems to be an…
I was not talking about the 1 year "grace" period one usually got after the subscription was dropped ( it used to be possible to renew AFTER you let subscription drop, by paying a "late fee" ). I talked about the regular 1 year subscription: if you renew towards the end but STILL WHILE you are on subscription. I can't…
Wow, this thread really came back from the dead. Mudbox is great for: Texturing & UI I wouldnt use it as a primary sculpting tool. Even Blender does a better job at sculpting now and can reach higher polycounts as well (and its free). Then you have to deal with autodesk... so far zbrush updates are free and substantial.…
I have done both. By "set admin rights" i mean, i am running as administrator :) And i did save out a preset, still the fbx exporter only shows two options inthe dropdown menu 1. Autodesk Media @ Entertainment 2. Autodesk Mudbox The preset i made: "mypreset", does not show in the custom preset drop down list. Well after…
Texporter is free and has been around for a long time, plus there's Grant Adam's fine PSDPathExporter. I'm not a marketing guy for Autodesk, but third-party devs have been a major part of the appeal of 3ds since the DOS days. Savvy way to get more tools, if you ask me. If functionality isn't up to par, Autodesk attempts to…
Autodesk and Epic have teamed up to put together some presentations at MIGS on tools and general workflow. It will be streaming Nov 1st and 2nd which is NOW! Unreal University at MIGS Live on AREA Unreal University is an academic initiative sponsored by Epic Games and Autodesk to offer professional, hands-on guidance to…
Hello guys, I need your help to get my shout to autodesk. I'm Maya user, and I like maya navigation. But for hard surface models I prefer using Max. Maya style navigation in Max is not complete - it's need improve to full functionality. I can use default Max navigation but it seriously slowing me down, and making it harder…
Hello, my name is Mike and i'm an 3d artist looking to develop a nice looking props/weapons/cars/robots - any hardsurface stuff for your game. Willing to discuss any freelance job. Software experience: Autodesk 3d studio Max Autodesk Maya Adobe Photoshop Zbrush Substance Painter Keyshot V-ray Corona…