very alpha idea i got, majority i was to show the 2 big horn/ fang like stag beetle. well that 2 big horns will located in misc slot. i wonder enough budget or not if design like this... what do you think? :) the 2 big horn i will try as much as possible to make it saving same line/ flow direction like nyx's body i even…
So I'm in 2019 3DS Max (Student version) Rendering with Arnold. It seems to be the shaders and lights causing the massive delay. A single 4k (4096x1862 70mm Panavision cine) Render is taking over 10 hours. Without shaders only 20 seconds. Without lights but with shaders on only 2 minutes. But both on 10+ Hours. Polys:…
I'm making a small game that got single player and local multiplayer only. It will have up to 4 players or AIs at a time per game (no more than 4 ever). The game will be old-style low-poly with low-resolution textures like a PC game from 1998. I want it to have tons of blood and gore like Left 4 Dead 2. I got 5 characters…
I know i'm a little late on this and i've kinda skimmed through the first 4 pages but heres an option. We could go the route of the Global Gam Jam ( http://globalgamejam.org/ ) and break into small teams and do small games/mods. The jams generally only last like 1-2 days at most. so it's do-able over the weekend. How it…
Hello everybody! LINK FOR PRODUCT https://www.youtube.com/watch?v=3etlEXGVXVI I created this parametric metal shader in SubstancePainter 2 to help you speed up the process of creating a amazing metal material for vehicles, spacecraft and various metal objects. With this parametric shader you can create colored, rusty,…
There's no guarantee that anything made with 1.8 will function with 2. The material system isn't the only thing to change between versions - there's a lot of back-end programming that changed as well, which necessitates the use of a fresh Suite 2 project for any work made with the new version of the software. This is the…
maybe with a little bit maxscript :D ? here is a snippet I once wrote for someone that asked me how to create a cone that matches the camera with a pre- defined height.myCamera = selection[1];--the camera node_height = 128;--your input height-----------------------w = 2 * _height * tan(myCamera.fov/2);h = 2 * _height *…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
So as the title says... I got $50 to amazon.com. My parents, being anti-gaming, but at the same time want to support my hobby, got me [ame="https://www.amazon.com/Winter-Sports-Ultimate-Challenge-Xbox-360/dp/B001EN3YR8/ref=sr_1_15?ie=UTF8&s=videogames&qid=1261786865&sr=8-15"]this[/ame]. Kinda lame if you ask me. I'm…
Hey kids, it's that time again! Today we've got a few things for you game and art related. * Worms Reloaded on Steam * The Force Unleashed 2 - New screenshots * Studio Joho animation Worms Reloaded on Steam If you're an avid Worms fan like myself, you'll be excited about Worms Reloaded coming to Steam tomorrow (August…