Alakajam! is a happy little community aiming at hosting regular game jams & other gamedev-related events.We're hosting a main competition on the September 20-22 week-end, with the goal for all entrants to finish a game in 48 hours, either solo or as a team. Schedule overviewTheme submissions start on Sep. 6th (2 weeks…
[ame=" http://www.youtube.com/watch?v=BT2pora5pbk"]"The Fields" Asset and Gameplay Demo Ludum Dare 29 - YouTube[/ame] To play The Fields, follow the link below. Don't forget to read the instructions! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29430 The Fields is about a colony of bunnies (one at a…
Never felt a necessity to measure roughness to get realistic material. Usually it's so obvious visually. Besides same kind of material could always have some variation in roughness and still look perfectly real mostly. Also based on my gamedev experience it's pretty much dependent on a game implementation and while called…
TextureWOrks Download: https://store.steampowered.com/app/1140360/TextureWorks/ TextureWorks: Artificial Intelligence Based texture Synthesizer, image high resolution converter & texture Map generator with over 1600 free textures. It has everything you need to build a complete texture from small patches or samples of…
I'm a programmer by trade, but I've been creating low-poly 3D models for a couple of years for a game I've been working on. I just published a demo of the game to reddit and got some feedback from other gamedevs, and the general consensus (4/4 people who replied) had concerns about the art style, but couldn't put into…
At my wits end with this error. Trying to get one piece of my model into Maya to run a decent clean-up on it so that I can get it into xNormal for baking, but every time I export the .obj Maya says it has an error reading the file. All my other high-poly parts work and are imported as does my Low Poly and I've run every…
internal HR and recruiters, probably ok and worth replying to if you are interested. as in if their email address is a game studio address and they work directly for a studio. "linkedin" recruiters or 3rd party recruiters trying to snag a recruitment or referral fee.....avoid. They are not really bringing anything to the…
This is every artist's wet dream, finally a step forward. The workflow of making a high poly to throw away purely to waste time by baking down to a lower res model is obsolete and over a decade old. So the fact that this has come out will unleash our potential! Don't be scared guys, this purely benefits us and our artistic…
This is the easiest election to win in history. We have some of the lowest voting turnout per capita in the last few elections. All they have to do is campaign at colleges and universities, and promise funding towards education, and they would get hundreds of thousands of student voters. Problem is, not a single party…
Cool to see a Polycounter attending the FullSail jam! Orlando gamedev has come a long way. That's the one I normally go to. This was my fourth GGJ. Actually ended up going to the Downtown Orlando location to try something new. In part because my old coworkers Jose Dieck and other guys from n-Space decided to go there as…