Hey guys, I have been looking at the engines and noticed a lot of people (including myself) ask this very same question UDK Or CryEngine 3? I am in need of your help to answer this question for me and for others that have the same question. My soul reason for asking is to find out just as much as I can between both…
Do you enjoy working with shaders and particle effects to deliver both realistic and fantastical VFX, for both gameplay and atmosphere? Arrowhead Game Studios a friendly and welcoming mid-sized studio located in Stockholm, Sweden. To date we have released four titles across console and PC, and are best known for our…
there's something wrong with your model given that this is maya the likelihood is high that it's got some sort of orphaned shape node, coincident edges or other such filth - give the mesh a thorough cleaning and see what happens.
Hey guys, Just a small script i created for Maya. Maybe someone else will find it useful. Enjoy. Description: This script is similar to the regular "Combine" command for polygon objects, but it keeps the last selected objects transform node. Thereby you get to keep your object name, transform values, any keyframes on the…
anyone know how to write a mel script in maya to create a window that allows me to quick change the currentUnit settings? so far im stuck here : string $window = `window`; columnLayout; string $node = `currentUnit`; attrEnumOptionMenu -label "Unit" -attribute ($node + " -linear"); showWindow $window; which is obviously…
Hey all. What I'm trying to get done is basically a Lerp between three textures. For the sake of discussion, assume we're talking about unreal, as our engine's material creator has similar nodes. My problem is that Lerp usually supports just 2 nodes. The material gets fed a variable that goes between 0..1 range. I need 0…
Hello
guys. I’ve been developing this Application/s for more than 3 years now so I’ve
decided to try to promote it on Kickstarter. Hope You find it interesting. Any feedback would be appreciated. Basically it
is node-based images, textures and 3D objects generator and editor. It contains
more than 140 nodes Youtube…
I've plugged in the textures created from Quixel Suite to the respective material nodes in UE4 but for some reason the texture comes out super shiny. I've read posts about others having the same issue and I've deselected sRGB for my spec/gloss maps and changed the nodes to Linear Colour however the texture doesn't change…
Does anybody know why my geometry would be exporting out of Max as a Geomentity and not a Brush? I understand that Geomentities are used as objects that are affected by explosions and physics, also they can be attached to flow graph operations... which I think is great and all, but I'm confused as to how to flag geo for…