The way we work A place where people can come together to make a real creative contribution, have some fun in the process, and get paid very well via game profits. With the digital/online distribution channels now available to us, it's only now that we can cut out the middle-men and use a truely collaborative approach…
Please see the following web page for details on the project, and video. Untitled Document To apply, please email groundstategame@gmail.com :WHAT IS GROUND STATE? Ground State is a first person battlefield combat simulation game for the PC created by independent developers. Ground State is a team based multi player first…
At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be and helped to kickstart the Let’s Play phenomenon. In SOMA we explored deep subjects in new, unsettling ways. We…
This is the most recent character i'm working on! I'm trying to do a likeness of "Saken" a french Esports player. Today I made progress on the face's textures.
@Kid.in.the.Dark thank you for the advice. I've been looking into using a gradient map adjustment layer and some crazy grouped layer setup so you can paint with black and white (like where light hits or doesn't), and have the adjustment layer make it colourful. I'm doing this after having a lot of trouble painting cloth…
Krita can open your average PSD fine so you should be able to keep both software open and go back and forth quickly. But Krita doesn't have the Clipping Mask feature (it uses something else to do this, called alpha-inheriting), so if you happen to use clip-masked layers in the PSD they will be loaded as normal layers and…
I'm building a substance for use in Unity that has a lot of parameters (20+), but some of them are missing in the Unity editor. I double checked the substance in subs player but they are missing there as well. Also, the visible if field in the parameters does not seem to work in Unity.
Hi guys! I'm a long time Hearthstone player and had the box model still left from the Sketchfab WoW contest. So I made it into a project of it's own :) Please tell me what you think: model
TuringShop.com is in need of many small robot parts (heads, bodies, arms, eyes, etc.) that can be assembled at random to create unique player characters and avatars. The game is based on the hacker culture and features actual in-game hacking. Dr.E
two things 1 : camera boom length determines how far from the player the camera is - moving it around will mess with pivots and break your rotations 2 : it might be an idea to explain all the things you want to happen when you press the button as well as all the things you don't want to happen.