I use Rigging ArmyKnife (1.8) to rig just about everything. http://www.wahooney.net/download.php?list.2 Here is a video tutorial to do what you want in less than 2 minutes. http://www.wahooney.net/download.php?view.30 Max 9 sometimes has problems getting the quickwire feature to work.
Oh christ... I'm going to seal myself in an old freezer. Someone thaw me out when they start coming up with original ideas again, instead of fucking up my memories. I mean come on... the 2 Fast 2 Furious director? Ice Cube? is Peewee Herman going to play Murdock?
2/5/2022 -I had done some quick lookdev in UE4 for the past 2 month . Finally got the result I am aiming for after numerous trial and error . -Current lookdev uses default lighting setup and shader from Epic Game`s DigitalHuman project. Skin texture are projected from TextureXYZ Vface.
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
Hi guys! Different kind of pimping here. Would love some feedback on this as well. (I've also posted this to my blog: http://www.jonjones.com/2013/08/27/worklog-how-to-create-an-art-wall/) Art management time! Has anyone created a wall grid full of printed art assets for basic tracking and visualization? How did you do it…
New problem.. for some reason the specular reflection is ending up black. This time around I decided to import my textures separate of my mesh in order to change them easier when I wanted to alter something. Edit: Hmm well I re-imported it by connecting all the inputs through maya and exporting as an FBX. I would have…
Well, although i am not as good in anatomy as some other people here, i will try and help you out. First things first, there is no clavicle, a very important landmark that should be strongly defined(the only reason that is not shown in your concept art is because of the girl's hand). b)The thoracic arch is not strongly…
I always thought that the Chinese/Japanese/Korean numbering systems were far more logical than the English one anyway, but that link does a good job of explaining why. On the first paragraph of this link, it tells you to memorize a list of numbers... and I did it with English first because thats my primary language and…
Here is a bit of an explanation about how you would do the hard blend with the vertex colors. There are other techniques as well, but their one is likely this. I mentioned that "if" thing, that gives you the fully hard alpha, so its actually very simple. This is what your if would do: A= height A B= height B A>B = 0 A>=B =…
Okay, so the 2 light to 1 light thing in conjunction with smoothing groups seemed to fix my weird shadow oddities. Onto my latest question: What's the best way to import 3Ds Max low poly models into Zbrush? Is there a way to make zbrush recognize the Smoothing groups so you can sub divide without screwing up the model? The…