Here is my throne concept I wanted it rather simple in shape, like a slab of rock chiseled to get the barest form of a throne, overgrown with vines. I started off in 3dcoat, I like 3dcoat because with the voxel sculpting its very easy to get basic shapes down. Then I brought it into zbrush to add detail (I'm new to zbrush…
Oh come on surely you can take a little joke. First of all you should learn 3dsmax, maya or modo before rushing into Zbrush. You should start small don't go full realistic character if you're not secure about your anatomy and forms. Find a small simple concept and try to create a production ready character (it's important…
Hey everyone! 2.0.4 is now available for testing! We feel that Polycount users should also be included in our testing groups, so you're welcome to grab 2.0.4 and have fun with it! This week we've been focusing almost exclusively on killing tricky remaining bugs and crashes. A big thanks to everyone for taking the time to…
so firstly... man this forum is very inspiring. The Polycount submissions to Dota 2 got me thinking... "how hard could this possibly be?" so turns out a lot harder then i thought. why'll i am trudging along just fine so far. I do have one, soul crushing, question. I've been learning Zbrush to begin with as apposed to Maya…
I didn't believe it myself, but seeing a huge collection of UV texture grids is pretty neat! We'll also shoot you over to CGChannel and 3Dexport for some other goodies we know you'll dig. The Art of Dante's Inferno CGChannel put up a fantastic interview with Richard Larm and Ash Huang of Visceral studios, where they go…
Thanks for all your kind words guys, Just some extra info some of you have been asking for : The polycount is 307926 Triangles, the model gets subdivided at rendertime. Regarding the course : I can recommend it, you need to have some modelling expiernce already to have optimal benefit of the course. But I don't think that…
@Rapture117 - Thanks man! The scene is running in UDK. As far as techniques I used for making the scene, I used 3dmotive's advanced mesh paint tutorials as a jumping off point and then tailored the materials to my needs for the floors and walls. The zbrush modeling wasn't anything very complicated, for the floor tiles and…
Here's the main concept art I developed: I also have a bunch of concept art in the following blog post: http://dariksmithart.blogspot.ca/2013/10/action-analysis-concept-art.html Some designs from that post: This is the main character. Will probably have to give her another design revision, but just to get an idea of the…
My first advice would be to look into the Polycount Wiki. Then you should try the trials of some programms and choose which fits you best or just stick with free Programms like Blender(or similar, but Blender should have everything you need, if you learn to use it) My advice would be to do some Tutorials from here or…
Hey everyone, I'm working on some models for a mod team and we're coming across some issues with some of the creatures we're trying to get into the game. The game engine is the Dragon Age Origins engine, and I'm using 3dsmax 2011. We've been building our creatures to the existing rigs and then skinwrapping similar/already…