Hello, I have a question regarding Unfold 3D and uv layouts. I have cut the mesh and unwrapped but i dont know what is correct way to scale those uv lands. Doing this first time. Planing to texture it later in Mari and atleast 4k textures. Using Multi Tile function How does the sixe of the tiles affect textures later?…
in ps7.. all ya had to do was Ctrl+click on a layer and it would select everything that was NOT transparent. In CS2.. That function is not longer the same buttons. Its for selecting multiple noncontiguous layers. BOOO!!! anyone know how to do it the ole fashioned way. I've been looking in the help file and cant find dung.…
I'm trying the paint directly on mesh function, but the brush size is really small. I turn the size up to 2048, and it looks like maybe a 10-pt size brush in photoshop. A related thing may be that when I import the mesh and start working in 3DO, I have to zoom way out to see my mesh. I exported the mesh as fbx from…
Okay so... I'm looking for features that you had in max modeling and UV manipulation that you like in max that are sorely missed in maya. I'm hoping to hear from those that 'know' all the tools and are sure that teh same functionality is in fact missing or more cumbersome in maya as compaired to max. I will be using this…
I'm aware of the the show() and showProperties() functions in maxscript but as far as I know this information is only printable and not usable within the script. What I need is a way of looping through the properties of object/material/render and collecting the setting of each one into an array, is there any way to go…
Hey @poopipe (how) did you manage to setup a shared project? Not talking about shared resources. I'm thinking about exporting / importing the project towards a source control folder and then using the merge functionality if different people export different versions of the project with their personal changes included. But…
https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/ this covers the use of cavity map that i was imagining ^ basically it works like an alternate AO map. ANd of course if OP is combining with AO, then it's just AO map. But in toolbag shader you can use some specific functions designed for cavity map…
Very nice work Disting! I really like the clean look! Good choice to take down the reflectivity on everything, now it has a really sleek and luxury look to it. I do think the panels on the lefts (lights?) beside the text should have some indentation it's hard to tell if it's just something that is plastered on or the real…
The wings looking to bulky for a spaceship and have no real function. The shield at the side is a good choice for a combat ship but to small for visual impact and dont support the bridge. The ship is to flat and to long in my eyes. Has the ship lazors like the Enterprise or weapon turrets? Its important for the design so…
Yeah I am busy with the same thing. Does your fur have to be animated? If it doesnt and the hair is more like dense fur you could try projecting a new mesh over the fur and see if that works. What artist mostly do is make hair cards with an alpha channel to function for the tramsparent parts. Breakdown:…