Okay so...
I'm looking for features that you had in max modeling and UV manipulation that you like in max that are sorely missed in maya.
I'm hoping to hear from those that 'know' all the tools and are sure that teh same functionality is in fact missing or more cumbersome in maya as compaired to max.
I will be using this info as ideas for my first melscripting task. Finnally...I get to transition out of art production and into tools production.
-R
Replies
My requests would be the following, although they are all possible in Maya with bonus tools, they are just nowhere near as fast or smooth.
-A real normal map renderer, not the crappy transfer surfaces
-edge ring, loop, connect, multiple connect. Actually, just give me Maxs edit poly rollout and have it work as fast.
-a simple detach, combine, duplicate.
-mayas new soft selection could be a lot better.
Lately I've been loving Polyboost for Max. It has some really innovative features. Great for rebuilding low res geo, on top of a high res. I could also make a list of features Maya does way better than max of course.
1.) A New Materials Editor, or new interface.
2.) The ability to use geometry as bones, that DON'T export.
3.) Target Weld.
4.) The ability to retain selections, or transfer selections between subobjects.
Scott