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Attn: max users who now use maya

PaK
polycounter lvl 18
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PaK polycounter lvl 18
Okay so...

I'm looking for features that you had in max modeling and UV manipulation that you like in max that are sorely missed in maya.

I'm hoping to hear from those that 'know' all the tools and are sure that teh same functionality is in fact missing or more cumbersome in maya as compaired to max.

I will be using this info as ideas for my first melscripting task. Finnally...I get to transition out of art production and into tools production.

-R

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  • TomDunne
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    TomDunne polycounter lvl 18
    Target Weld. Seriously, how the hell does Maya not have this yet? I expect there are scripts out there for this already, but dammit, it should be native by now.
  • Jay Evans
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    Jay Evans polycounter lvl 18
    I went through this change early this year, and it was frustrating to say the least. Both programs have features that the other "should" have. Which leads me to the conclusion that all 3d packages suck out of the box. Well... except Zbrush:) I personally like to use whatever tool best suits the job, and often find myself with Max, Maya, Zbrush, and PS, all open and a folder full of .objs going back and forth.

    My requests would be the following, although they are all possible in Maya with bonus tools, they are just nowhere near as fast or smooth.
    -A real normal map renderer, not the crappy transfer surfaces
    -edge ring, loop, connect, multiple connect. Actually, just give me Maxs edit poly rollout and have it work as fast.
    -a simple detach, combine, duplicate.
    -mayas new soft selection could be a lot better.

    Lately I've been loving Polyboost for Max. It has some really innovative features. Great for rebuilding low res geo, on top of a high res. I could also make a list of features Maya does way better than max of course.
  • thomasp
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    thomasp hero character
    the question however remains if you plan to make your work public afterwards for those bitchers to benefit from wink.gif
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    Maya tools, derived from Max? Easy.
    1.) A New Materials Editor, or new interface.
    2.) The ability to use geometry as bones, that DON'T export.
    3.) Target Weld.
    4.) The ability to retain selections, or transfer selections between subobjects.

    Scott
  • PaK
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    PaK polycounter lvl 18
    thomasp: Absolutely
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