The way you took all the feedback, critique and suggestions on board and improved your work is impressive. Great example of taking it on the chin and moving forward. @ftsmith you will go far.
For example changing the color of my selected guides? I know the way with painting a region map and then coloring the guides with that, but is there another way? Just curious it would help me slightly..Thanks anyway!
Also depends on where you live, no use for a 3d game weapons artist in a country with no core game industry for example. Probably better to generalise in that case.
hey guys, can anyone tell me what would the price for creating a proffesional 3d charcter like from a AAA game ? For example like from Wolfenstein, Battlefield 4, etc...
Does anyone have a workflow or insight on how to make Specular maps for a "Face" sculpted in Zbrush ? for example if u only sculpted a face from scratch. No polypaint, just high frequency alphas applied for details.
Beginner looking to create some basic objects for free to anyone, would really appreciate if i could be given some tips of where to start a portfolio http://imgur.com/a/zWA6H its not much but heres is an example
How do I properly attaach equipments(armor) to dota heroes with blender? Example a cape, do I have to Parent it to the skeleton and attach it to the bones? if yes, then how do I attach it to multiple bones?
Has anyone tried creating blendshapes for different muscles flexing, and then slaving that to the joint? For example, when you bend the arm at the elbow, the bicep flexes? Or am I already way behind the times for rigging?
How do I change the viewport rotation method in max? In example to rotate locally around a vertice? I thought I knew how to do this at one point, but it has since escaped me.
Is there a way to draw in 2d details on a model so i can render out the image and painted over in phothoshop. example http://karanak.deviantart.com/art/Spinosaurus-277884227 i wanna render the details like that