Okay I've got a couple of questions regarding local transforms in Max. I think I'm doing something wrong. It seems that Max's local transform coordinates only work half of the time on edges for me. Allow me to illustrate what I'm used to in another package (Softimage): Is there perhaps an option I am missing for this? Also…
In my keyboard shortcuts I see an option to map "local-relative transform" to a key and "world relative transform". Am I overlooking an option to toggle between the two orientations? My goal is to press a key and watch my widget alternate between local and world orientation.
I used to be able to snap my CV curve tool to the local rotation axis of an object my I can't anymore. All it does now is try to snap to the closet vertex on the screen, I used to press V to snap it to the local rotation axis. Can help?
Hey, I was wondering if someone could tell me how to choose local axis to rotate an object in MotionBuilder instead of the global axis. Thanks in advance.
Haha seems i need to make a more explicit tutorial! If you notice there is a swatch on the right of the local colour. Also there is local mode that displays the picker as the local colour not the lit colour. I find both are useful for different reasons.
I toggle back and forth between local, view and world so often I put it in a double tap script. Tap W, E, or R once and it selects that tool. Tap it again and it switches the gizmo between the modes. Super useful it saves me a bunch of time. Run the script and it shows up under the Customize menu under " MyTools", where…