the bottleneck would be the ram and your cpu, the gpou has zero effect on zbrush. but really 50 million is not crazy high by any metric certainly not when you have multiple objects in a scene just checked a bunch of the characters i am on right now, they all end up around 50m, stylized characters. in hyperrealism with…
Hey, thanks a lot, I had a look at your submission too and it's looking awesome! Will be following your progress too :) Here's a little something I threw together using zmodeller, basic shape of the chest. Still not sure if I want it heavily stylised, or maybe something in the middle of realism and stylised.
My rendition of Cherry CHE's original character. Huge thanks to Vincent Ménier for his time and encouragements throughout the whole process. The main goal of this project was to improve my understanding of various materials and stylized clothing. During this project I learned to better optimize the more technical aspects…
Thought I'd track my progress of one of my latest projects; a bust of Lilith from Diablo 4! I did a stylized version a few years ago when the cinematic trailer dropped, and thought it'd be nice to come back to it and see how I've improved! For clothing and texture I plan on using the concept done by Igor Sid, and have been…
no not bad, the sculpt is good and I can tell you know how to texture a regular human character really well, there's just some areas that could be improved on to capture the look of this stylized design, at the moment the face just needs adjusting in some areas, at the moment the blue comes across as face paint but if you…
@Nuclear Angel @jose.fuentes Thank you both for your comments, i really appreciate it, so: I'm kinda aiming to realistic style but i want to use this stylized cuts and slashes on armor, i think in the end it will look pretty good I fixed the arms and changed the hand size, looks like i just get used to this model so i…
Foot Update So this is what I have for the feet so far. i decreased the arc and flattened the heel bulge a bit. Here's a top view. For the first foot iteration I was fallowing a real foot reference. One feedback I got from it was that Nora is a stylized character so I should keep that in mind and change her feet to fit her…
What pior said. And yay for that art page. You should just study painting... best way to learn is by doing. You can then study textures like the ones you linked and try to replicate them, or study something real and try to stylize it, simplify and exaggerate its features. There are like a billion threads of people trying…
This stuff is all really crucial interesting stuff that isn't really explained anywhere as far as I can tell - digging in and asking Jordan et al alot of questions on PC seems to be the way to go :) Adding the dot product of a light vector and the surface normals should give you a phong specular. There is basic skylight…
I am going to ask you some questions first, and then I will give you some more advice back. Do YOU think your portfolio is good enough to get a job? Have you done research of other JR artists who have jobs, or are looking for jobs and compared your portfolio to theirs? How much work have you done since you graduated 2…