My rendition of Cherry CHE's original character.
Huge thanks to Vincent Ménier for his time and encouragements throughout the whole process.
The main goal of this project was to improve my understanding of various materials and stylized clothing. During this project I learned to better optimize the more technical aspects of 3D character creation, like retopology and UV layout. It was an interesting challenge to try and match my rendition as closely as possible to the original concept, which lead me to learn new tools to compare and find the intricate hierarchies of a character. During this project I also elaborated a way to create manually adjustable and exportable outlines in Blender.
Artstation link: https://www.artstation.com/artwork/g8OYZE
Hope you like it!
Replies
Great work! The details, textures, topology are very clean!
You really nailed the concept, well done!
Would love to see some process shots like sculpt WIPs, substance materials, did you build an armature for the pose or use Zbrush, how did you utilized the 2D tools you listed, etc.