God that is just insane programming work i think. :D Funny i have a degree in software development but i make art for a living :D . Neways, please dont delete this post. I know the topics such as Modularity , shaders are covered in detail here. However its not one fix for everything so I will keep asking for help on my…
Whoever he's doing this test for obviously doesn't feel the same way, Vig. [ QUOTE ] The sand bags should be modeled as separate elements that can stand alone and be used as modular pieces then also put together to form one bunker set piece that would be used as cover points in the game. [/ QUOTE ] You make a great point,…
This is my ulterior motive. The base character mesh was built with the idea of making a group of modular character assets. So really, I want to have smaller separated texture maps so you can mix and match wigs, faces, and outfits/accessories without loading excessively large textures with "wasted" information. @Weisheng:…
thanks. :D im not entirely sure about the layout yet. i want the main focus to be the harbor, but im not sure how far into the city i will go. im going to be taking some time studying the level design in assassins creed.. seeing how they repeat each modular building over and over, and try to draw some ideas from there. i…
A star wars modular low polygon set. - this is with baked normal maps and ambient occlusion, but no textures as of yet, maybe in the future video fly throughs: [ame] http://www.youtube.com/watch?v=rA52t-ZIB-I[/ame][/URL [ame]http://www.youtube.com/watch?v=6j6Mv2g2PIs[/ame][/URL and finally for now, an art test for Ruffian…
I am pretty sure 1 million triangles is quite alot for a VR scene, you would be able to reduce it alot by baking the sculpt onto lowpoly meshes. I am not sure if you have planned to do that. :) Generally I think going for a modular approach is good because like you mentioned the engine can use occlusion culling to reduce…
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Posting in the hopes of getting some feedback and to hopefully look back on my progress. Currently I am nearing the end of my blockout stage of the project and am now trying to setup some interesting camera shots. The environment will be made up of a modular kit as well as some props. Additionally I want to try and include…
Hello, this is my new project developed in my spare time, the idea was to study trim texture for isometric scenarios, the biggest challenge was to use only one texture and one material to build all the modular and props parts of the scenery the whole scene was done in blender eevee. As I am a big fan of diablo and heroes…
I have recently been working on creating a Sci Fi piece as I have never got round to doing one ever and always appears good fun, I thought the scene is in a place where it would be great to get some fresh eyes :) The plan was to initially experiment making a scene with as few modular pieces as possible and be…