Okay, here's the new and improved uv mapping tool. It should save a lot of time for you. You don't even have to rotate the view around while you're mapping, it will align the uv gizmo to the average normal of the selected faces automatically. Use the "Gizmo Size" spinner to set the size you want for the gizmo. Then just…
Howdy PC, I have a small problem with Zbrush 4r8 P2 that I don't know how I didn't realise of until now, so maybe you can help. In Zbrush I can move or scale a subtool and the local symmetry adapts to those changes without any problem, but when I try to rotate it the local orientation of the subtool doesn't change and so…