Hi I am a student Concept Artist wanting to improve, i will post my works here and crits are very welcome=) Website: http://dansquarey.co.uk/ Some Char Thumbnails Master Studies of paintings that i like the look of Some Environment Thumbnails practice
So I've finished modeling and texturing the Tavor. You can find the WIP thread here: http://polycount.com/discussion/191163/wip-tavor-hard-surface-practice#latest More renders can be found here: https://www.artstation.com/artwork/nPKEO Would love to know your thoughts and critiques.
Hi! My name is Klim Protasov. I am a 3D animator with computer science qualifications and 2+ years of practical experience in various applications and aspects of this skill, from animating characters and creatures and rigging and skinning http://youtu.be/8KwWMGzZL9E Best regards, Klim Protasov klim.protasov1@gmail.com…
This piece was inspired by a concept by "biboun" Christophe Fossard (https://www.artstation.com/artwork/WnlA2). I have recently refocused my work towards characters, so I've been trying to practice. Sculpted in Zbrush. Just a quick Zbrush Render too, since it's just a WIP. Any crits and feedback are massively appreciated.
Saw this work: https://www.artstation.com/artwork/XO1qy Then I decided to try to copy it for practice hand-painted style modelIt was fun to make this replica!check it on artstation: https://www.artstation.com/artwork/ELNz8n Zbrush Highpoly Diffuse 1024*1024 8300 tris fully shaded
Low Poly Armorer from The Mandalorian. She was a great character. Deciding how much into detail to go is hard >< I still need more practice. Inconsistent level of detail across the body. Maybe I should have put a bit more detail on the legs to even it out
I don't have too much experience with baked lighting in UE4. Can anybody share documentation/ videos that run through best practices for lights and reflections? I've been on google but most of what I find is overview stuff. Would love to see stuff that has helped other solid artists!
Would really appreciate some insight on this. I'm having an issue with harsh gradients appearing on my normal map. There is nothing obviously wrong with the normal map, the gradients in the map itself are practically invisible but something is not quite adding up it seems. Normals baked in Maya. Rendered in Marmoset 2.…
I'm just started with this. Plan is to make huge render for poster as a birthday gift for my brother, who are pretty fan of the Warhammer 40k universe. (and a little bit practice before Dominance War). Concept made by my brother, but i want to make it with his face. C&C welcome.
Hi, A quick bit of modeling/texturing practice. Another one of my favorite ThreeA bots and weapons - the Emanation Bertie Mk2's pistol. Modeled in 3DS Max, textured in Substance Painter and rendered with SP's Iray. Background photo by Neil Blevins - http://www.neilblevins.com. Thanks!