Hello all, my name is Victoria and I am an environment and prop artist! I specialize in stylized art styles and have worked with a variety art styles from low poly to hand painted I can do: * Hard surface * Organic * Hand painted * Low poly * Cartoon * Lighting * Post processing * Substance painter * Blender and Maya *…
Hi everyone! So I mostly do stylized art but I'm a big fan of Star Wars and want to make a large scene. I want to make it a more realistic art style and check out if I can manage that. So as a test I made a gun from Star Wars... The DC-15S. The blaster is used by clone troopers in the republic era. I want to use this in…
Hi everyone ! Here is a new personnal project I've been working on lately, it's based on Jonathan Fletcher's concept "Keep Calm and Reap Souls".https://www.artstation.com/artwork/YaBOA6 Here is the original concept : The initial concept is very stylized with a lot of geometric shapes and painted aesthetic, I tried to catch…
Hello everyone, I'm new to this forum but we're working on a Zelda-inspired 3D adventure game developed in Unreal Engine 4 and need to contract out some animation work. It's very stylized and cartoony, you can check out a video of pre-alpha footage here: https://www.youtube.com/watch?v=-VdMAxuejdQ (due to an NDA we can't…
My personal project for this month. This is essentially Brutal Legend fan art in which the age of heavy metal is becoming infected by techno parasites called "laser snakes"! I wanted to do something a bit imaginative... Part of this project is about recreating bits of the environment from the actual game, which is both…
Hi everyone, We have some great new workshops at Game Character Academy if anybody is interested! All from Judd Simantov, Lead Technical Director on projects such as Uncharted and the Last of Us! Introduction to Rigging Introduction to Python Scripting for Maya Realistic Facial Rigging for Games Digital Lighting and…
I'm looking for some developers or teams that need some artwork done! I mainly do cutesy and low poly stuff but I'm flexible and can work with most illustrative/stylized looks. I am looking for both short-term and long-term work. I've worked on art for console, PC, and mobile games. Here's some samples of my 2D and 3D…
I started this sculpt of Thor during one of my twitch streams and it was such a fun idea that i figured why not take it to a low poly textured finish as a portfolio piece. There's no concept for this so i'm running off of many reference images and concepting myself directly through zbrush. So far i've concepted a majority…
Hi guys, So i'm working on a generated world which needs to have a stylized japanese/oriental vibe to it. I'm not happy with the way my scene looks as it is a bit hard to read. Tree areas look like a green blur sometimes and I would love some help and/or tips. I have changed colors hundreds of times trying out different…
Hi everybody! This is my first thread, i'm looking for critiques and advices, i want to learn the hand paint stylized textures and here at polycount i saw alot of nice works so i hope to be helped and learn alot :) Here is my first try: [SKETCHFAB]577621008a3646b59e1e2d4c321d680d[/SKETCHFAB] and then i try a second one:…