Hi All, I have been trying to go through and find or learn new software and techniques for my 3D pipeline. From what I have read and found. 1. Concept. (Photoshop - Sketching) 2. Box Model (Maya, Blender, 3DS Max) 3. Sculpt (Mudbox, Zbrush, 3D Coat, Blender) 4. Re-topology (Mudbox, Zbrush, 3D Coat, Blender) 5. Texture (3D…