Hey there! I'm brand new to the animation stuff in Maya (basic knowledge). I would like to know more about how to animate first person and third person characters (Idle, Walk, Run, Jump etc.) Has anyone good learning resources for getting started in animations for especially first person animations in video games?…
@FrankPolygon - that's an excellent breakdown/practical example and i feel like I've seen you do something similar before. I think if you got your examples and breakdowns together and made them into a sticky the world would be a better place. also.. its worth mentioning that if you're going to LOD the object then you…
I know Linux have problems with adobe suite, for example is not fully compatible with substance designer or substance painter, but personally I made the hop in these months and I love Linux runs more smoothly and is not annoying like windows, I personally only use open source tools like Krita, Inkscape and blender even I…
Fair point, have you got any examples of where you can point this plagiarism out? I would like to see what this looks like and how different it is from the original, particularly with concept art. I am like a moth to a flame with this tech, while I don't like the lack of consent and acknowledgement to the original artist…
This age-old image shows an example with highpoly only: A example showing the baked result would only be of limited value, because the only significant difference there comes from the texture resolution, which will vary per asset. You could increase the texture resolution. However, even if that's an option it doesn't make…
Maybe it 's one of reasons why pro CG soft is still so monstrously inconvenient in general. There are few examples of nice tools and features here and there scattered among different soft . Mostly they are addons and plugins somebody did for free or cheep. So I don't believe in developers. I do believe in open source ,…
Q: If I created a set for an archer, would special arrows count as the secondary/special weapon? Do things like helmets and arrows have to be functional? For example - a cloth cap wouldn't save your head and a whistling arrow wouldn't do much damage but they may fit thematically in a set (not necessarily the same set, just…
Heres pretty much the same example, using a realtime shader in max, that should be fairly representational of what you would actually see in a game engine. You see only the example that uses hard edges really gives you a clean result, the other two examples having pretty obvious smoothing errors. #3 isnt absolutely…
*This is my first attempt at an Environment Scene* For my project I wanted to focus in on the Warhammer universe and in particular the Dwarf world. Looking into the Dwarf world I was able to see that a running cultural theme of drinking and pubs in the Dwarf world. The theme of drinking and dwarves runs into real-life also…
Quick example of the gun rig I’m currently working on. I also came across a great Maya tool for creating control rig curves by Perry Leijte https://peerke.gumroad.com/l/cuHte https://vimeo.com/1172146442?fl=pl&fe=sh.gifv