Im getting back into game dev after a many years away, you know, because of life. So my question came about as I was considering the best way to do LoD's I got some of what I would call higher poly stuff that I was looking to reduce etc. I went through most of the stuff in the polycount wiki on LoD's that started to answer…
And so I’ve decided to the join the contest. This will be my first 3d contest, so here's hoping to finish it at all. Outlined here are the steps I’ve taken so far. These fist few images are sketches done not to illustrate my idea but rather finding it. Sketching out possible direction I can take in realising the design,…
Heyyyyooo. Recently I've started up a series of single-session likeness busts to improve my eye and speed. And to keep myself going, I chose a subject which interests me greatly - The Big Lebowski. I've been working my way through the principle cast, and looking back I can see improvement already! It's amazing how…
As promised, I wanted to give some feedback to some of the newer updates and also extend a welcome to @redfoxie! I think that you're off to a good start though you may want to check your proportions a little bit. It could just be perspective distortion, but I think that you need to adjust the height of your arms and the…
Really loving Quixel Suite, shame the beta is going to end soon, here are some suggestions to consider for the future. 1. DDO - Option to disable auto-updating of changes to materials. Quite frequently I find myself wanting to add/remove/disable/enable a number of materials at the same time or various settings (e.g.…
As Lucas says, start low. In fact you should block out such stylized characters in very simple geometry, entirely, first. Use low res spheres and sculpt them into the large shapes you need. This is a good place to start. https://youtu.be/5iDGhVMJM9Y You'll also want to decide early on exactly how you want to handle the…
A good start! This is going to be a bit of a wall of text, but I'm just dedicating a paragraph or so to each image you've given us. First, for all the examples, tone down your normal details. It's a common mistake with beginners to add a whole lot of gritty and really intense noise to their height/normal information,…
Day
four, fourth head! I got some really nice feedback from the super kind artist Sanna Kempe, and we
discussed things a bit. After that talk, I decided to start working way lower
resolution and start adding hair to my sculpts. I was also advised to use a
base mesh! I will also start following the original head prompts,…
Hey guys. I recently started studying Blender 2.8x to learn 3D from scratch. I tried Modo back in 2016 but I eventually gave up because there was not enough learning resources and I had a wrong mindset. Now I humbled down myself and learned to start small and simple. That being said, I realized that I need to do a lot of…