finally getting a couple of spare hours to myself, and with a burning desire to get down this Breughian peasant ogre that's been stuck in my head ... unfortunately it quickly devolved into this old paedo. Smoking jacket, spats, snuff films, glass of brandy, four poster bed. Gonna take it further if i get the time.
well i know you've all been waiting for a new post from me, so i figured i'd bust out my A-material. as of about 20 minutes ago, an 8 year old cousin of mine was at the house with her mother. I was showing them how the Wacom tablet + Photoshop works, and 5 minutes later Sparkles the Cat was born. Since they requested that…
Hi I am creating a project where the player spawns in a car and the camera facing his back.Can anyone help me spawn him in a car at the beginning? Thanks
Hey everybody, I've been working on my latest prop and wondered if anybody could offer me some advice on maximizing the UV space. So far this is what I have: Low Poly with Normal:
Hello, Chibi Space Marine I made for a client Indie game. Modeled low poly in Modo, textured in PS. 2350 Tris 1024 Diffuse This was kind of my first full hand painted texture. No tablet, don't have one. I'm looking for critique in the ways of diffuse only textures and maybe some techniques and tricks. The client was happy…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
Hello folks. I wanted to share the piece I am currently working on. It's a space marine type suit. My main goal for this piece is to diversify my portfolio and get more practice with stylized pieces. I also want to get better at understanding and implementing PBR into my pipeline so I will be texturing this piece in…