Person #1: Ok, first off we should find the spotter. Person #2: I found him, he's dead. Person #1: You found him that way? ______, you can't just run around tearing down Paris... Person #2: ____ _____, I will tear down the Eiffel Tower if I have to! Recent movie... more recent for the American's than the Europeans.
Hello, I was wondering if someone knows how to flatten uvs from multiple objects that have 2 uv sets each to the second uv set of those. So to have an object have its uvs collapsed to map "2" basically (second projection). I need to batch do this for a bunch of objects.. thanks in advanced. -Manu
Good day everyone, i got a problem with baking and don't really know how to fix it properly here is a screenshot of Normal Map baking on mark 1. Also i have a question about Mark 2 with this "ladder" on texturing, i am already using antializing 4x4 and still getting this not perfect bake. On Mark 2 this edges are already…
Starting next month, the monthly drop for Substance Live users will be available directly on Substance Share. For this month, you'll have to go grab it on our forum. We have prepared a bunch of assets around the Nordic theme this time: several brushes, 2 smart materials and 2 substances (1 filter and 1 texture, with source…
here is a useful technique 1 how to make such a detail 2 Select the edges and use chamfer 3 Select the edges and use connect 4 use turbosmooth 2 iterations 5 done! I hope you find it useful. If you have any questions, ask if it's necessary I will add more images Good luck!
I just started working in a modding community, which I'm pumped about. Only thing is that they plan to have the mod ready in about 2 years. So while I'll get experience working on a team, in interviews, I won't be able to say I've got any completed projects for 2 years.
I'm still not sure I understand point 3. But if you are looking for better transparency sorting, you can switch viewport 2 to "depth peeling" in the viewport 2 settings. (transparency algorithm option). ShaderFX should support this and it will sort complicated meshes much better with transparency. (It is also very slow…
Bumping this thread because it's awesome and helpful. I'm trying to modify snowfly's template so I can get a 2 column x 2 row orientation of images. I've been hunting the interwebs trying to figure out how to do this but web code is a bit confusing. Anyone know how to do that?
Thank you. I am not yet prepared fof workshop. Need some time to grow my skill and remake some models. May be a bit later I will submit them to dota 2. For now I am working over other russian contest, that I dedicated to the dota 2 universe.
Don't want to go off on a tangent too much, but it's likely that Max handles 1 vert in 2 smoothing groups or 2 texture islands as 1 vert and Unity counts it as several verts. Anyway - another example of why (I think) it's more important to show wires than give exact numbers.