Viking I love to hand sculpt everything I can, the only stuff I don't is the fine detail noise which I get from projecting alpha masks. Quick tip: Draw some thick lines horizontally across the model with the mask. Invert the mask, now just use any brush to pull out or push in some of those rock layers. Jagwire Under the…
Substance Painter has a built-in baker. You set your project to show your lowpoly file, point the baker to your highpoly model file, and bake maps just like Xnormal (or Knald) would do. Substance Painter is just a little bit convoluted in that regard because high and low are specified in two very different places of the…
I get that you're frustrated, but all of your questions have been answered, which ones haven't? Honestly I think you did a poor job of pointing out of what's wrong and what you wish to fix. It could be a problem that you think something is wrong but isn't. You use a lot of words but don't get specific enough. In your first…
The problem is that I'm working with some animators who are less-than-experienced with Maya, and I want to make it as easy as possible for them. I've cut off access to any parameters I don't want them to touch on the control rig by limiting information, but as far as the baking and export process goes it's proved sort of a…
Hello guys, I am trying to create realistic eyeballs but I cant seem to get it look realistic enough, do you have any tips, or good tutorials I could take a look at? TY :D
Small update :) I've been busy with work but I at least found the time to learn the basics of normal map baking and retopo - I'm pretty satisfied so far :) Retopo in Maya, baked in xNormal with external cage file made in Maya. I have no idea how to make pretty renderings in Marmoset yet so bare with the fugly render.
I really dragged my heels through the retopo/UV/Bake process but I'm into the texturing now. Mostly just bake + base colors here. For the geo I am going to add more loops around the elbows and make a lot of small cuts to pull out wrinkle silhouettes. It's sitting around 9500 tris all together.
I think the baked version looks a lot better than the high poly. I think the baked version forces some kind of form on it. Your anatomy needs work, but whose doesn't? If you're going to be making 100s of characters I say take what you learned and move on. You will see a large improvement in #99 vs. #1
First Post for the contest, Dr Robo Mundo is a combination of jaws, bane and a crisis suit. Let me know what you think of the idea. Any comments and crits welcome. Concept: Base Sculpt Suit Design: Low poly Bake test + weapon Gotta finish up the weapon and get the smaller parts on the uv sheet, bake, then i can start…
Awesome. It's never easy to have your work picked apart, but Perseverance is an asset to anyone who wants to be part of this industry. (And probably anyone who wants to make a living as an artist) It's always possible to go back and re-do old pieces, and ultimately it's your time and your choice. However, I think you might…