I didn't know that was possible, I will give that a try tonight and let you know, thank you! Edit: I did a quick try and moved the overlapped part outside of the UV square, it appears that those overlapped parts are the middle of the front panel's chest (inside), and that's most likely what is causing the bake wrong…
Personally I don't think it will affect it all that much.. But I don't get why everything has to be open world nowadays. In any case I hope that these "bread crumbs" can be turned off (the red line, not the colored objects). Whenever there's this guiding line in a game you just follow it like a zombie and rush through the…
Thank you all for taking part in discussion. I totaly agree with most of that has been writen here. Actually even before I was thinking about to remove all old works from portfolio. Every time I was publishing new work I was deleting old that were bad so I will have no problem to delete all these one day lol. NO HELP…
Okay guys, I've found a way nonetheless, if anyone want to convert triangles to quads in sketchUp you should do these things: (examples are in attachments) 1-First of all in sketchUp try to use your draw tool to make reasonable quads for your model. 2-Use Groups and Component a lot to separate shapes, this create new…
So I tried Vailias suggestion of inverting the color channels in the normalmap. Firstly I isolated the parts of the UVs that were rendering incorrectly and tried inverted the red channel, the green and both. Testing on my model it was the inverted green channel that gave the correct normal mapping for the areas that were…
Hey guys! I really need your help!! I just made the low poly version of my character and did some test bakes. So, without paying attention to my layout except for stretching part (believe me it is not good:)) i just baked out my character as a test and countered some problems i've never had before! So to give you guys a…
Hello ! :) A few things : -Did you make a high poly for the whole gun ? the wooden parts(Handle, etc) looks like they just have average normal map without any baked data. And I don't have any reference under the hand but I doubt they were that square-ish. -I think your metal texture have to strong scratches. And those…
Yeah I remember that part, one of the scariest parts in the game. But you just said it, they attack from darkness in the ceiling. You can't see them and your health result is purely on quick reflexes to avoid an attack. Scariest part in RE4 for me were the regenerators, because without that scope, it would take a long time…
Hello and thanks for taking your time to read this! So I don't really know how to structure this, but I'll post a link to my Artstation aswell as post an image from a speed prop I made yesterday. Link to my Artstation page:https://www.artstation.com/hiro3d Here's an image of an 80's Alarm/radio i made it's 2910 Tris I'll…
Changelog Upper Receiver Would you look at that, another case of thing that i'd thought to be hard to model, being actually pretty easy to model. For the most part. The brass deflector was a pain to model and it took me way longer than i'd like to admit to realise that the 516's bolt carrier is a special one It's not…