So, i am not really sure where to start at this and honestly, I have never posted my work here because honestly, you are all dedicated artists of such high caliber that I always felt kinda like I would waste your time asking for opinions. Either way, I was working on an RTS for some time and I may take these assets and use…
Hey everybody, First time poster putting up some work in progress. This is a hammer prop for a larger armory scene. The low poly includes the normal map and ambient occlusion.
Honestly, it's a decent portfolio and you have experience so I think at that point it will all be nitpicking ! I'll still give you some feedback from my own experience hiring and interviewing people. What works : The knight piece has some very good clothing/armor work. Ease of access. Everything is there and the "resume"…
When doing modular characters I usually skin up a base mesh first and then all of the clothing copies its weights from that base mesh as a starting point and then you refine and tweak any bits that didn't copy so well or are too divergent from the base mesh to accurately be copied. Also keep in mind that there isn't one…
A lot of it has to do with personal tastes, when looking at concepts try and figure out what you enjoy about it. Is it the shape? The way it is rendered? The colour?. It gets pretty abstract for me at times. Like I'd enjoy how a person would render worn armor with a couple strokes (and then realise I just enjoy simplistic…
Yeah, now that you mention it, I can see how one could fail recognizing this as a weapon at first glance. The handle has been a big problem and I'm trying to redesign it to make it more recognizable as one and more ergonomic. Yeah, that was part of the original concept art so I just modeled it. I have tried to come up with…
I'll 2nd what Nate said, it's all good advice. Your poly modeling for the dragon skull and the dude with armor look pretty solid and interesting. Your sculpt is a big mess of random pinching, bulging, and flattening. The two things it looks like you are missing out on are 1. Solid anatomy knowledge. Doesn't matter if it's…
Haven't done much on Cain this Weekend... Ah well... Finshed left secondary Arm: "Look Mom! New Hands!" Gotta rework the left side of his chest armor with the cables which is gonna be a major pain in my ass. *curse those damn ref pics with the arm in front* The beginning of the Shoulder Cannon: Still giving me troubles to…
@almighty_gir yea its great. i'm not trying to be a scrooge here. i do concept sculpts with it and its fun for that. but the example everyone gives is one mesh and your totally in charge and can do what ever you want. that never fucking happens tho. i'm not a concept artist i'm a modeler. the concepts done. if the concept…
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