Home 3D Art Showcase & Critiques

WIP Dragontooth Hammer

Hey everybody,
First time poster putting up some work in progress. This is a hammer prop for a larger armory scene.

hipolyturnaround.jpg

lowpolyturnaround.jpg

The low poly includes the normal map and ambient occlusion.

Replies

  • TK3D
    Options
    Offline / Send Message
    TK3D polycounter lvl 12
    I totally like the idea of a dragon tooth as hammerhead. The only thing I would do differently is the detail density of the handle. Maybe it would be better if there was a part that is rather smooth than having 4 parts that have different details. My eyes are having a hard time analyzing the shape of the handle because of all the differently detailed parts. Otherwise I really like this and would love to see some nice texturing soon :)
  • Dimfist
    Options
    Offline / Send Message
    Dimfist polycounter lvl 8
    TK3D is spot on about the handle. I also think this would benefit from a strap attachment to hold the tooth. It would break up the form some and give it a bit more dynamic feel.
  • josjack1
    Options
    Offline / Send Message
    Thank you for the feedback. I was toying with the idea of adding a chain or tightly bound leather straps to hold the tooth onto the handle. The handle itself definitely needs work and I can see what you mean by distracting detail. I always appreciate critiques, thank you.
Sign In or Register to comment.