I totally like the idea of a dragon tooth as hammerhead. The only thing I would do differently is the detail density of the handle. Maybe it would be better if there was a part that is rather smooth than having 4 parts that have different details. My eyes are having a hard time analyzing the shape of the handle because of all the differently detailed parts. Otherwise I really like this and would love to see some nice texturing soon
TK3D is spot on about the handle. I also think this would benefit from a strap attachment to hold the tooth. It would break up the form some and give it a bit more dynamic feel.
Thank you for the feedback. I was toying with the idea of adding a chain or tightly bound leather straps to hold the tooth onto the handle. The handle itself definitely needs work and I can see what you mean by distracting detail. I always appreciate critiques, thank you.
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