I'm currently developing some portfolio pieces to try and get into the industry as an environment artist and I was wondering what the average day would be like working in that particular field. I know this is a really open ended question as many people probably spend their work day very differently from one another despite…
Hello, I`m a 3D artist. I specialize in low and high-poly modelling, unwrapping, baking and texturing. Portfolio - https://www.artstation.com/artist/voxe Mail: kt.voxe@gmail.com Discord: voxe#5976
while more for graphics coders, it also serves as nice overview on different aspects of texture useages in 3d engines. http://www.ozone3d.net/tutorials/glsl_texturing.php
And how does it look if you look at the exported texture in another 3d program? like, an engine for instance. If you go to Edit->Preferences in 3D Coat and then set Padding to Never (or Manual Selection and then click No after exporting the texture) 3D Coat will export the texture without inpainting in the UV gutters. You…
Hello all, We are looking for an Environment Artist who is proficient in hand painted textures. To give a broad scope we would need around 2 scenes, environment that use 2d cards and full geo. You would be responsible for taking the concept and creating the environment to the best of your abilities. These environments…
Hi, I'm hoping looking for someone to answer a workflow question with 3ds Max and Mudbox. Basically I want to create models in 3ds Max, and Sculpt and/or Paint them in Mudbox. My current workflows seem massively inefficient requiring so much model prep just to use Mudbox and I feel like I'm missing something really…
Apply here: https://www.tesla.com/careers/job/3d-visualizationspecialist-60607The
Role The 3D Visualization Specialist is responsible for the
creation of real-time computer generated imagery. Primary tasks will involve creating
beautiful imagery portraying our vehicles. Additional responsibilities will be to maintain…
Hello there, We are in need of 3D modelers who are capable of rendering biologically realistic aliens, right down to their musculature and skeletal structure. For this project, the outward appearances of the aliens have been generally established, but we want to give them a solid foundation based on current sciences. If…
So, I work at a small department in a bigger company involved in oil and gas and subsea simulation programs. As most of the models we use start as Solidwork models to begin with, the powers that be have wanted to develop a way to import Solidwork assembly files directly into the engine, bypassing any other program. Now in…