Hey, this is my first post to Polycount! As a personal project I wanted to make the toys from Daft Punk's Interstella 5555 from this scene https://youtu.be/sOS9aOIXPEk?t=3m15s. So far I made Stella and Octave and I was having trouble with the other two characters, Arpegius (Red Guitar) and Baryl (Drums). I have no idea how…
I guess part of it is due to me having Asperger's, so I do tend to take things literally. It's easily done when it's via text. 😅 When you say 'convoluted "relaxed" pose' do you mean the A-pose? That's the pose we've been taught to use over the T-pose. Also, those clean UVs - are they done that way by just straightening all…
This is part of the reason why I wanted you to follow Millenia's videos to the T. He goes over sub div modeling and talks about support edges. To retain quads, delete all edges that are not defining the door, window, etc. Add edge loops near each vert. Merge the edge with the vert nearest. Add edges to support definition…
I see what you are saying about the diffuse texture. I think you are closer than you think. The ref looks better because you are taking in the image as a whole, and your brain already knows it's real. If you just look at the details, you are pretty close. (I've attached a cropped comparison) I'd just lighten up and…
Hm, you did not intend to make it look that chinese-ish, do you? The red with those detailed yellow ornaments looks pretty chinese and the shoulderparts look like old chinese roofs. Those long claws on the boots remind me on mantis claws and give it an insect-like impression (interesting, but collides with my china theory…
""You shader complexity may be red because of many overlapping alphamasked objects. AFAIK two sided material isn't that expensive. Your kidding right? It recalculates what your doing, so, it's actually a bit more expensive if you have a lot of them'(or, so im told~). It's less expensive if you duplicate your geometry, and…
values refers to the scale of light to dark in your image. your images are mostly gray so they dont have alot of value variation which is what uneditable is trying to encourage. Conceptart.org refers to it as VALUE The relative lightness or darkness of a hue. Black is low value. White is a high value. heres a thread with…
Hi guys i'm now starting a sketchbook for my wips environment .. and i'm planning making a lot of environment on this theard . a lot and a lot :) i'm going now to make 5 environment .. then coming with more and more :thumbup: and my city environment is still wip and working on it slowly for the moment FIRST ENVIRONMENT :…
I think Wester nailed it on several things there.... especially what he's said about the bricks, and his tips for using vert blending. My own personal crits for this would be the following: the red paint on the curb is almost magenta looking... most red-curb-paint is faded, cracked and caked with layers, and some of the…